Search found 46 matches

by gorilla
Dec 16th, '19, 07:22
Forum: Missions / Interventions
Topic: New missions Nuclear
Replies: 1
Views: 1454

New missions Nuclear

Nuclear Power Plant reactor explosion, meltdown, Fire and thermo-blast Nuclear Weapons Storage Facility Security Alert Nuclear Weapons Convoy Nuclear Power Plant Total Reactor Meltdown Nuclear Power Plant Partial Reactor Meltdown Nuclear Power Plant Reactor Explosion, Meltdown and Fire Nuclear Weapo...
by gorilla
Dec 14th, '19, 19:42
Forum: Support
Topic: New Spreadsheets for game
Replies: 5
Views: 2287

Re: New Spreadsheets for game

Hopefully this link works.. https://docs.google.com/spreadsheets/d/1bjflgvm5oMOCz9J4OIGppOPrqZXwAB3dZdBUTSuxMmY/edit?usp=drivesdk Make a copy of this file and then add your units and station information. Each department has 5 sheets. 1. Unit Information this sheet is where you enter each unit you ha...
by gorilla
Dec 14th, '19, 18:49
Forum: Support
Topic: New Spreadsheets for game
Replies: 5
Views: 2287

Re: New Spreadsheets for game

Mailhot85 wrote:
Dec 14th, '19, 12:31
When I click on the link it says the sheets have been put in the bin by the owner and closes it on me.
Odd, I will see if I can get it fixed
by gorilla
Dec 13th, '19, 05:31
Forum: Support
Topic: What's New
Replies: 3
Views: 1615

Re: What's New

I have made a full set of google sheets to help record your units.

They also work to calculate various statistics and that you will useful for making sure you have enough staff and also how much each station costs
by gorilla
Dec 12th, '19, 17:51
Forum: Buildings
Topic: Municipal Workshop
Replies: 4
Views: 3935

Re: Municipal Workshop

I don't think you realise that having over 100 vehicles off duty each day as they are being serviced is not practical. The time it would take for us to send them to the workshop would take away from responding to calls. Also with them off the run we could easily be short for some calls. Some calls a...
by gorilla
Dec 12th, '19, 16:24
Forum: Buildings
Topic: Municipal Workshop
Replies: 4
Views: 3935

Re: Municipal Workshop

In principle this is a good idea. In terms of practicalities of the game it's a bit insane. As some will know I have made a full set of spreadsheets to help manage my fleet. I just looked at my own fleet of 884 units over all 3 services. To carry out weekly services would cost me over 7,000 hours ju...
by gorilla
Dec 12th, '19, 15:39
Forum: Vehicles
Topic: Detectives
Replies: 5
Views: 2290

Re: Detectives

I'd recommend 2 staff per vehicle and make avaliable as part of normal police but only available after direction level 8 and player level 25. Cost of unit would be say 40k. Icon car Also as an addition to this as well if you have detectives you could also add Police Captain or senior detective with ...
by gorilla
Dec 6th, '19, 11:43
Forum: Suggestions
Topic: New units
Replies: 10
Views: 3845

Re: New units

ROACHxBISCUITS wrote:
Dec 5th, '19, 15:42
Could you not use a Rescue Captain for an EMS Supervisor?
That function could be added to rescue captain but don't think it should be as they are different specialists
by gorilla
Dec 6th, '19, 11:42
Forum: Suggestions
Topic: New units
Replies: 10
Views: 3845

Re: New units

It would be good to put EMS Supervisor and Captain in Fire stations but really if you set up well you can easily cover with EMS buildings. The ems stations act more as hospitals now so I wouldnt work the same as just being able to transfer one to a fire station It would be perfectly fine to have em...
by gorilla
Dec 2nd, '19, 14:14
Forum: Missions / Interventions
Topic: New call
Replies: 1
Views: 2648

New call

Nuclear Waste Leak
Fire

Min: 2engine,2hazmat,1decon,2ems,6patrol,2sheriff,1battalionchief,1policesupervisor,1policecopter


Max:
30engine,25hazmat,15Decon,10tanker,15 ems,1emscoptet,8sheriff,4battalionchief,2deputydistrictchief,4policesupervisor,2 policecopter,3emssupervisor,1emscaptain