New units, fire utility, atv, and air and light

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kdog_1.0
Posts: 2
Joined: Jan 7th, '18, 14:46

New units, fire utility, atv, and air and light

Post by kdog_1.0 » Jan 14th, '18, 15:58

Can you please add the unit(s)
-type -fire
Name- Utility (1 staff)- approx $15,000-20,000
(basically a unit that responds and boards up windows after a fire and does various support jobs for calls that need extra support such as water rescue, accident, big call, etc.)

-type- fire
name-Air and Light Unit (1 or 2 staff) - approx $45,000

-type - fire
name - ATV unit(1 staff) - approx $ 30,000
(can Repspond to future calls such as special events and hiking accidents)

Broward King 3
Posts: 9
Joined: May 14th, '18, 22:32

Re: New units, fire utility, atv, and air and light

Post by Broward King 3 » Jun 21st, '18, 22:01

Yessss we need theses!

LtCasey81
Posts: 6
Joined: Aug 16th, '17, 10:53

Re: New units, fire utility, atv, and air and light

Post by LtCasey81 » Jul 28th, '18, 20:13

Im missing something here.....
Ohh yesss Fire Marshall and arson Investigation unit police and Fire unit

It would be Nice if the callout turns purple when it could be arson instead what does it needs to solve?

I recommend battalion chief/deputy Chief, police supervisor, Fire Marshall, arson Investigation, truck/engine/squad (rapport that they have to make and they know what they Saw)

it should looks like this: its red when you get it when they arrived the timer starts the timer runs out it popups purple and an amount of police, Chiefs, Marshalls and investigators needs to bring in
no Idea of its possible to do so i guess that's on the devilopers of the game it would be fun in any sort of way

Tom42
Posts: 54
Joined: Jul 4th, '18, 11:22
Location: San Francisco

Re: New units, fire utility, atv, and air and light

Post by Tom42 » Jul 29th, '18, 08:40

Please do 1 suggestion for 1 vehicles with more detail, name...
Tom42 Moderator - Helper

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