Marine Units

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Kaliahsdaddy
Posts: 48
Joined: Nov 9th, '17, 11:47

Marine Units

Post by Kaliahsdaddy » Jul 7th, '18, 22:14

Create a new vehicle family MAR and add a Marine Response Rescue Unit and Fireboats. I have some calls I am working on that would be better with Marine Units.

Vehicle 1
Land Based Marine/Water Rescue Unit
Can be initially called Marine 1
150000 coins to purchase
18 hours to finish building
Have it look like the current squad

Vehicle 2
Quick Response Fire Boat
Can initially be called Boat 1
190000 coins to purchase
20 hours to finish

Vehicle 3
Large Fireboat
Can initially be called Fireboat 1
230000 coins
24 hours to finish

If these will be added to the game then I will also submit calls in which they can be used. Thank you for your time.

I for one am not too concerned with having water rescue calls that aren’t on the water. I think this could be a great and fun addition to the game.

Kaliahsdaddy
Posts: 48
Joined: Nov 9th, '17, 11:47

Re: Marine Units

Post by Kaliahsdaddy » Jul 8th, '18, 11:49

Ya. I see that. I would be fine with it but others probably wouldn’t.

Maybe just the land based water rescue unit then since water rescues can happen anywhere. Don’t really need a body of water already.

nakenyon
Posts: 5
Joined: Apr 23rd, '18, 22:15

Re: Marine Units

Post by nakenyon » Jul 10th, '18, 03:18

I get where the thought is coming from that they have to travel on the road, but so to regular boats. They are towed, typically by a utility type vehicle (SUV, Pickup, etc). I don't think it would be too troublesome to have them travel on the roads personally, but again, that's me.

Billymac
Posts: 14
Joined: Jun 28th, '18, 14:18

Re: Marine Units

Post by Billymac » Jul 10th, '18, 14:06

When y’all figure out how to put the skier behind the boat driving down the highway give me a holler I have to see it

Kaliahsdaddy
Posts: 48
Joined: Nov 9th, '17, 11:47

Re: Marine Units

Post by Kaliahsdaddy » Jul 10th, '18, 21:47

I still wouldn’t be too bothered by a fireboat moving down a road. At least when I send it over to the island it can cross the water and look normal.

LtCasey81
Posts: 6
Joined: Aug 16th, '17, 10:53

Re: Marine Units

Post by LtCasey81 » Jul 28th, '18, 19:53

Soo you recommend lanes on the water? Dark blue lines on water for the boats? Would be Nice also darkbblue yarddock locations to make a boat station

Kaliahsdaddy
Posts: 48
Joined: Nov 9th, '17, 11:47

Re: Marine Units

Post by Kaliahsdaddy » Aug 7th, '18, 13:03

Lt. Casey81 where I play I have stations on an island that my units from the mainland cross the water on a ferry to respond.

Engine 355
Posts: 2
Joined: Aug 6th, '18, 16:03

Re: Marine Units

Post by Engine 355 » Aug 9th, '18, 01:26

Kaliahsdaddy wrote:
Jul 7th, '18, 22:14
Create a new vehicle family MAR and add a Marine Response Rescue Unit and Fireboats. I have some calls I am working on that would be better with Marine Units.

Vehicle 1
Land Based Marine/Water Rescue Unit
Can be initially called Marine 1
150000 coins to purchase
18 hours to finish building
Have it look like the current squad

Vehicle 2
Quick Response Fire Boat
Can initially be called Boat 1
190000 coins to purchase
20 hours to finish

Vehicle 3
Large Fireboat
Can initially be called Fireboat 1
230000 coins
24 hours to finish

If these will be added to the game then I will also submit calls in which they can be used. Thank you for your time.

I for one am not too concerned with having water rescue calls that aren’t on the water. I think this could be a great and fun addition to the game.
I like this idea

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